Finally, the emotional roller coaster it puts you on is hard to forget." Everything genuinely felt like it really mattered and a lot of threads from the previous two games-particularly ME2-were tied up, but not necessarily with a tidy little bow or in a way that felt forced. "Every moment felt as though it could be the endgame-it was fast moving and non-stop action, but well paced, as you could still pause to check in with all your companions and see how things were doing. The previous games acted as if she didn't exist." "Because Female Shepard actually got some face and a trailer and cover. "Perfect build up, much more intense than the previous titles and keeps the plot moving at a great pace, never a dull moment." The story was the culmination of the journey that happened over the course of three games and concluded the story of my Shepard. I enjoyed the way the story wrapped up (pre and post extended cut). It also has a wonderful sense of light and shade without the looming threat that dragged ME3 into some fairly grim territory, I felt free to enjoy and explore the character relationships which are BioWare's strongest suit." On why Mass Effect 3 is the best. I'm a massive sucker for stories based around putting together a team of flawed geniuses to pull off one big mission. "It's a sprawling adventure that finally gets away from the old Bioware 'Star Map' structure. "It has a better combat system than ME1, the best squad of all the games, an incredible story, and the suicide mission is the single greatest game end I've ever played." Also, I don't know how you can't think it is the best whASSUMING DIRECT CONTROL." "Mass Effect 2 offers the peanut butter & jelly of video-games. Suicide run final mission was unbelievably intense, yet so satisfying to get through it without losing a single squad member." Morality system, while still fairly basic, had introduced more complexities and shades of gray. Stakes in the overall plot were much greater. Loyalty missions offered more insight into team members' lives and also the workings of the galaxy. "Cast was more developed and interesting. And I fell in love with Garrus! And Tali! Though mostly Garrus." It established Mass Effect as my all-time favorite game series. But Mass Effect 2's characters and their individual stories will live with me forever. It also has the Citadel DLC, which is my favorite DLC I've ever experienced. Rolling, better combat environments, the works. Mass Effect 3 has the better gameplay by far. "It took the interesting Universe they'd set up in the first game, kept up the writing and tightened up the gameplay so it was actually, y'kno, fun to play." Top to bottom Mass Effect was an amazing game that left me so excited for what's next." On why Mass Effect 2 is the best. It actually felt like you were exploring a galaxy because of the Mako missions (though they could have make the terrain a little easier to traverse). The harder difficulties forced you to use your squadmates and skills. The combat was the most tactical of the three and less shooter which I appreciated. It left you thinking, if it takes the combined forces of the races at the Citadel to defeat just one, how do stand a chance against the full force of the Reapers? There were actual meaningful and difficult choices (Ashley or whining Kaiden, Wrex, the Rachni, etc). The Reapers are never more threatening than they are in the first game, there is just so much you don't know about them. They did an amazing job of introducing an entirely new universe, with a clear story that you could follow and with a satisfying ending that left you wanting more, but not left hanging. "Just about everything in Mass Effect one is better then the rest of the series. In later sequels, particularly the engineer, powers became dull, sniper rifles couldn't see so far, classes and weapon choices were more strict." It's like combat really had flung into the future. Guns didn't need reloading, grenades hovered along a straight trajectory, remote hacking. More importantly, the game felt more like sci-fi and less like a typical action video game. Of course, this was seen later in the form of the reapers in Mass Effect 2 and 3. "The story was far more contained and avoided the typical cliche of the universe ending bad guy out to destroy the universe.
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